Added Menu Art to left side of GUI, will be commissioning some locational art for that area
Combat abilities now have a “stacking” attribute. “Stacking” abilities will allow you to place multiple target counters on the same enemy (i.e. hitting the same foe with multiple force missiles). Target counters are represented by additional targeting orbs
Spells no longer have a guaranteed hit ratio. Instead, the caster’s channeling skill is used in a to-hit roll vs the target.
Spell targets now use the higher of their weapon or Channeling skill to oppose spell attacks.
Split the Action Buttons into their own display class to facilitate more complex features.
Created a Tooltip class for information pop-ups when hovering over certain display elements